One word each,
until it's a story.
A writing game for people who already know each other. Everyone adds one word, in turn, and nobody can plan ahead. What you end up with is something none of you would have written on your own.
Free. No account needed to join one.
Tuesday night, four of us
The vicar had never once considered the possibility of goats.
How it works
Three taps to a story
There's no lobby, no matchmaking, and nobody to add as a friend. You send six characters to the people you want to play with.
Start one
Give it a title. You get a six-character code — send it to whoever you want in, however you normally message them.
Take your turn
One word each, in order. You get a nudge when it's your go, and the story appears on everyone's phone as it's written.
Finish it
When you're done, it's compiled and emailed to everyone who played — each word still in the colour of whoever wrote it.
What's in it
The bits that make it work
Most of these exist because a game stalled and there was nothing anyone could do about it.
Nudges, not nagging
A notification when it's your turn, and when someone's added to a story you're in. Quiet hours, and you can turn any of it off.
For when someone vanishes
Poke them first. If that fails, the group can vote to skip their turn — and eventually to take them out, if enough of you agree.
House rules
Play it straight, or make every word start with the last letter of the one before. Short words only. No repeats. Alliteration, if you hate your friends.
On a plane, in a tunnel
Pass-and-play works with no signal at all — one phone round the table. Upload it when you're back on Wi-Fi.
At your own pace
Over an evening or over a fortnight. Set a turn deadline or don't — a story can sit for a week and pick up exactly where it was.
Readable, whoever you are
Six themes, each in light and dark, four text sizes, and every combination checked against the contrast standard rather than eyeballed.
Free & private
There's nothing to sell you
This isn't a startup. It's a game somebody built for their mates, and it runs on a computer in their house.
- No ads, ever. Nothing in here is funded by showing you something.
- No tracking. This page makes no requests to anyone else — no fonts, no analytics, no cookies.
- No account to join. A code is enough. Sign in only if you want your stories to survive a new phone.
- Your words are yours. They're never used to train anything, and you can export or delete the lot whenever you like.
- Stories aren't public. There's no feed and nothing to browse. A story is only ever seen by the people in it, unless somebody chooses to share a finished one.